Roblox Setasync Limit. Behind the scenes Roblox makes remote requests for data store operations To prevent abuse and keep it fair for all games Roblox rate limits these operations If a game exceeds these limits requests get placed into a queue Requests placed into a queue will delay the data store’s response Code Example.
Simple Datastore Setasync With Jsonencoded Data Scripting Support Devforum Roblox from devforum.roblox.com
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Since the increased maximum object size is 4 MB there should be enough space to follow this rule You can fetch all relevant data in one call and use the quota (limit) more efficiently Additionally GlobalDataStore/SetAsync|SetAsync() updates all data so all data for the same player is always in sync The versioning system versions individual objects rather than the.
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