Roblox Prompt Game Pass Purchase Finished. Use this Pass in (???? 2 NEW REMESHES BUG FIXES & MORE!) Roanoke VA Price 300 This game pass only unlocks the vehicles listed under the “Sports Classics” category in the dealership NOTES * No refunds are given * This game pass is constantly updated and will always receive additional content * All cars are instantly unlocked for FREE.
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Roblox Game Passes
elseif act == “prompt” then marketPromptGamePassPurchase(plrval) repeat local p id success = marketPromptGamePassPurchaseFinishedWait() if p == plr and id == val then return success end until false end This isn’t the most elegant or the best practice by any means it would be far neater to decouple the logic.
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completed prompt and true and purchasedPassID to handle a Change this to if purchaseSuccess == gameGetService("MarketplaceService") local gamePassID = 0000000 onPromptGamePassPurchaseFinished(player purchasedPassID purchaseSuccess) ID Function local MarketplaceService = == gamePassID then print(playerName " purchase local function your game pass.
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screenshot of the to prompt a function is called the given assetId player to purchase was triggered using purchase dialogue that the following gameGetService("MarketplaceService")PromptPurchase(gamePlayersLocalPlayer PromptPurchase is used an item with Below is a appears when this The above dialogue.
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PromptGamePassPurchaseFinished Roblox
MarketplaceService:PromptPurchase Roblox
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MarketplaceService:PromptGamePassPurchase Roblox
Scripting Issues with PromptGamePassPurchaseFinished
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MarketplaceService.PromptGamePassPurchaseFinished not
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MarketplaceService.PromptGamePassPurchaseFinished …
PromptGamePassPurchaseFinished doesn’t seem to work, but
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= gameGetService("Players")local player Script local marketPlaceService = scriptParentlocal players = = gameGetService("MarketplaceService")local button.